Troops Guides
Fighters, shooters, and riders, from T1 through T13, plus the specialist units that do not fit the standard triangle. Troop composition decides more battles than power does.
7 guides
Age of Origins Troop Guide: Ranges, Unit Types & Tiers T1–T13
Every Age of Origins troop explained: the melee, mid-range and long-range rows, which building trains what, tier progression to T13, and why tier beats count.
Age of Origins Formation Guide: 10/10/80, 1-1-98 & Ratios That Win
How Age of Origins formations really work: the melee/mid/long percentage split, the 1-1-98 single-target build, and which ratios suit zombies, Ruins, and PvP.
Age of Origins Battle Machines: Camp vs Factory vs Workshop
Which building trains what in Age of Origins: infantry and snipers from Camp, tanks and shredders from Factory, super troops from Workshop, and how to mix.
Best Troops for Gathering in Age of Origins: Speed vs. Load Explained
Which troops to send gathering in Age of Origins: the speed-versus-capacity trade, why old tiers earn their keep, and kill-event gathering rules.
Age of Origins Recruit Troops Phase: Why Promotion Doesn't Count
The Recruit phase decoded: points credit when you collect troops not when you start training, promotion scores nothing, and the queue trick that wins the day.
Age of Origins Medici's Treasure Guide: Formation, Floors & Zombie Troops
Medici's Treasure explained: the 19-floor dungeon, the balanced formation that actually works, why zombie troops carry the event, and Superior Strike math.
Age of Origins Biochemical Lab Guide: Zombie Troops From Your Dead
The Biochemical Lab explained: the Lucy-first healing strategy, farming biochemical material from dead troops, and turning the horde into your own army.