Age of Origins Event Schedule: The Weekly Pattern & Phase Orders

The Age of Origins event schedule decoded: which events run on which days, the Strongest Commander phase rules, and how to plan your whole week around resets.

3 min readAugust 5, 2026beginner

Part of the Events series:

Quick Answer

  • The weekly anchors, all starting right after server reset and running 24 hours: Monday — Medici's Treasure, Tuesday — Doom's Iron Grip, Friday — Mother of Doom; the Infinite Zombies best-score week also resets around Friday.
  • Strongest Commander runs in 5 phases and always ends Sunday with the kill phase (Battle Frenzy or Void War).
  • The SC phase order is randomized per Nation from a small set of sequences — with two fixed rules: Recruit Troops always follows Upgrade Buildings & Technology, and the kill phase is always last.
  • The full order is hidden until Phase 2 begins — which is exactly when your banked speedups get their marching orders.
  • Global events (Drag Racing, Giant Cannon Defense, Alliance Bounty, Triangle War, Global Conquest) rotate monthly; check the in-game pane at Monday reset and plan the week from there.

The Week at a Glance

Day Fixture What to have ready
Monday Medici's Treasure (24h) Zombie troops healed, the balanced event formation set
Tuesday Doom's Iron Grip (24h) Full army for the boss challenge, damage buffs
Wednesday–Thursday SC phases / rotating events Whatever the revealed phase order demands
Friday Mother of Doom (24h) + Infinite Zombies reset Everything for the boss; your one real Infinite Zombies run
Sunday SC kill phase (Battle Frenzy / Void War) Shield or hunt — decided in advance, per PvP basics

That's the skeleton. Everything else — Alliance Bounty monthly, Triangle War and Global Conquest seasons, Drag Racing and Giant Cannon windows — layers over it on a monthly rotation that shifts with updates, which is why the one non-negotiable habit is checking the event pane at Monday reset and sketching your week then.

Decoding Strongest Commander's Order

The question behind every "frenzy event order" search: which phase comes when? Here's what's actually deterministic:

  1. Five phases, ending Sunday. The finale is always the kill phase — Battle Frenzy on normal cycles, Void War on the cross-nation cycle.
  2. Phases 1–4 draw from a fixed pool: Attack Monsters, Upgrade Buildings & Technology, Gather Resources, Recruit Troops.
  3. The one ordering law: Recruit Troops always comes after Upgrade Buildings & Technology. That constraint cuts the possible sequences down to a small handful (the community counts six).
  4. Each Nation gets its own random sequence, hidden until Phase 2 begins — after which the remaining order is fully deducible.

The planning consequence is beautiful: Phase 2's reveal is your strategy moment. The instant you see it, you know which days get your banked building speedups, when the training batches should land, and when to camp gold mines for the gather phase (gold gathers slowest — camp the high-level mines). The Strongest Commander guide covers per-phase play; this schedule logic is how you aim it.

One kill-phase mechanic worth repeating because it changes Sunday completely: during Battle Frenzy, troops don't die — wounded go to a special no-limit Event Hospital and heal free, and only kills of enemy-Nation troops T5+, Titans, and warplanes score. Sunday aggression is cheaper than it looks; being farmed on Sunday still pays your enemies, so the shield-or-hunt decision stands.

Building Your Personal Rhythm

  • Bank Monday-to-Thursday, spend on reveal. The banking doctrine plus the phase-reveal rule equals the whole meta-game.
  • Protect Friday. Mother of Doom, the Infinite Zombies run, and (per the docs) collecting from weekly resets stack onto one day — it's the busiest fifteen minutes of the calendar.
  • Sunday is decided Wednesday. Kill phase posture — hunter or shielded — is a decision you make with your alliance in advance, never improvised at reset.
  • Monthly events obey the same law: when a bounty task or global event scores something you were doing anyway, the calendar, not the impulse, picks the day.

Schedules drift with patches — a new event can bump a weekly fixture — so treat the day mapping here as the stable pattern it currently is, and your in-game pane as the final word each Monday.

Keep the momentum

Read these next — they pick up exactly where this guide leaves off.

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